In my Work Won't Kill You series, I propose that play and non-significant acts of spontaneity may thrive within the conventional work structures of measurement and order. I do this by setting up absurd experiments. I hire workers for pay, giving them narrow directives to complete non-significant tasks. I record and measure their efforts, using the conventional parameters of the workplace, time and money. I present the results in the form of artifacts mimicking a museum display that offers each viewer the opportunity to decipher for him/herself the meaning of the experiment. The viewer’s participation is the final creative act within the installations in that it draws on his/her own beliefs, memories and immediate response, allowing the individual to affirm or deny the validity of my hypothesis.